Shadowdark Hero

Bestiary

Coyote

A medium canine with a slender build and prominent erect pointed ears.

1
HP: 5
AC: 13
AL: N
MV: double near
S: +1
D: +3
C: +1
I: -2
W: +0
Ch: -1
1 bite +3 (1d4)
Pack Hunter. Deals +1 damage when ally is near.

Deathlock

After failing to fulfill their pact, something new has arisen full of hatred and malice for the living.

4
HP: 22
AC: 14
AL: C
MV: near
S: +1
D: +2
C: +2
I: +0
W: +2
Ch: +3
1 claw +4 (1d6) or 1 spell
Greater Undead. Immune to morale checks. Only damaged by silver or magical sources.
Dual Spellcasting. Able to cast both Priest and Wizard spells with CHR.

Spell Book

Inflict Wounds (CHR). DC 11. Touch a living creature and deal 3d6 damage.
Shield of Faith (CHR). DC 11. Gains a +2 to armor class.
Chilling Touch (CHR). DC 11. Deal 1d4 damage, target becomes weakened on a failed DC11 CON save.
Magic Missile (CHR). DC 11. Deal 1d4 damage.
Death Knell (CHR). DC 12. Each creatures that dies within near grants a +1 caster level checks, attack rolls, and heals 1d6.

Ghoul Harpy

A foul, hideous harpy that has met it's end but refuses to stop sowing chaos.

3
HP: 14
AC: 13
AL: C
MV: near (fly)
S: +2
D: +3
C: +2
I: -3
W: -1
Ch: +1
2 claw +3 (1d6 + paralyze) or 1 song
Undead. Immune to morale checks.
Paralyze. DC 13 CON or paralyzed 1d4 rounds.
Song. Living within double near DC 13 CHA or sickened for 1d4 rounds. Immune for 1 day if passed check.

Skeleton Acrolyte

A skeleton with tattered robes and a rusted blade.

2
HP: 10
AC: 11
AL: C
MV: near
S: +1
D: +1
C: +2
I: -2
W: +0
Ch: -1
1 shortsword +1 (1d6)
Undead. Immune to morale checks.
Death Throes. Upon death, living within near take 1 point of damage while undead heal 1 point.

Skeleton Champion

A heavily armored skeleon with a rusted blade and shield in hand.

2
HP: 14
AC: 15 (chainmail + shield)
AL: C
MV: near
S: +3
D: +0
C: +2
I: -2
W: +0
Ch: -1
1 longsword +3 (1d8) or shield slam +3 (1d4)
Undead. Immune to morale checks.
Shield Slam. 12 STR or be knocked prone.

Skeleton Priest

A skeleton with an unholy symbol draped around its neck and dagger in hand.

3
HP: 16
AC: 12
AL: C
MV: near
S: +0
D: +2
C: +2
I: +0
W: +3
Ch: -1
1 dagger +0 (1d4) or 1 spell
Undead. Immune to morale checks.
Spellcasting. Casts spells as a Priest.

Spell Book

Inflict Wounds (WIS). DC 11. Touch a living creature and deal 2d6 damage.
Holy Weapon (WIS). DC 11. Targeted weapon has a +1 to attack and damage rolls.
Shield of Faith (WIS). DC 11. Gains a +2 to armor class.

Snapping Turtle, Giant

An overly aggressive, large, turle with a powerful beak-like jaw.

3
HP: 18
AC: 9
AL: N
MV: half near
S: +3
D: -1
C: +2
I: -2
W: +1
Ch: -2
1 bite +3 (2d6 + clamp)
Clamp. Target is immobilized until the creature's next attack.
Hardened Shell. Physical attacks deal half damage.

Wood Woad

Powerful, tree-like guardians that are sworn to defend the forest.

3
HP: 19
AC: 15
AL: N
MV: near
S: +3
D: +1
C: +3
I: +0
W: +1
Ch: -1
2 club +3 (1d4)
Regenerate. Regains 1d4 hit points on its turn.
Tree Stride. Step inside a tree, then move from tree to tree within far distance.