Acolyte
A religious trainee who knows basic rites and rituals.
1
S: +1
D: -1
C: +0
I: -1
W: +2
Ch: +0
1 mace +1 (1d6) or 1 spell +2
Healing Touch. DC 11. Heal one creature within close for 1d4 HP.
Apprentice
A cloaked magician with a thin, freshly bound spellbook.
1
S: -1
D: +1
C: -1
I: +2
W: +0
Ch: +0
1 dagger (close/near) +1 (1d4) or 1 spell +2
Beguile (INT Spell). DC 11. Focus. One target in near of LV 2 or less is stupefied for the duration.
Magic Bolt (INT Spell). DC 11. 1d4 damage to one target within far.
Badger
Fierce, clawed burrowers with black-and-white face stripes.
1
HP: 5
AC: 11
AL: N
MV: near (burrow)
S: +2
D: +0
C: +1
I: -3
W: +1
Ch: -2
2 claw +2 (1d4)
Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds).
Bandit
Hard-bitten rogue in tattered leathers and a hooded cloak.
1
HP: 4
AC: 13 (leather + shield)
AL: C
MV: near
S: +1
D: +0
C: +0
I: -1
W: +0
Ch: -1
1 club +1 (1d4) or shortbow (far) +0 (1d4)
Ambush. Deal an extra die of damage when undetected.
Beastman
A cave hominid with scraggly fur and a stone-tipped spear.
1
HP: 5
AC: 12 (leather)
AL: C
MV: near
S: +2
D: +1
C: +1
I: -2
W: +1
Ch: -1
1 spear (close/near) +2 (1d6 + 1)
Brutal. +1 damage with melee weapons (included).
Centipede, Giant
Blood-red, feathery centipedes the size of a human arm. Their bite injects a burning poison that cramps muscles.
1
HP: 4
AC: 11
AL: N
MV: near (climb)
S: -3
D: +1
C: +0
I: -4
W: -3
Ch: -4
1 bite +1 (1d4 + poison)
Poison. DC 12 CON or paralyzed 1d4 rounds.
Darkmantle
A floating, black octopus with rows of red eyes and a webbed skirt of tentacles.
1
HP: 4
AC: 13
AL: N
MV: near (fly)
S: -2
D: +3
C: +0
I: -3
W: +0
Ch: -3
1 bite +3 (1d4) or 1 darkness
Darkness. Extinguish all light sources in near (magic 3:6).
Fairy
Miniature fey folk with fluttering moth or butterfly wings.
1
HP: 4
AC: 13
AL: N
MV: near (fly)
S: -2
D: +3
C: +0
I: +1
W: +0
Ch: +1
1 needle +3 (1 + poison)
Poison. DC 12 CON or fall into deep sleep for 1d4 hours.
Goblin
A short, hairless humanoid with green skin and pointy ears.
1
S: +0
D: +1
C: +1
I: -1
W: -1
Ch: -2
1 club +0 (1d4) or 1 shortbow (far) +1 (1d4)
Keen Senses. Can't be surprised.
Orc
A tusked, tall humanoid with gray skin and pointed ears.
1
HP: 4
AC: 15 (chainmail + shield)
AL: C
MV: near
S: +2
D: +0
C: +0
I: -1
W: +0
Ch: -1
1 greataxe +2 (1d8)
Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds).
Peasent
A commoner in worn clothes.
1
S: +0
D: +0
C: +0
I: +0
W: +0
Ch: +0
1 club +0 (1d4)
Rat, Giant
Cunning rats as large as cats. Mangy fur and wormlike tails.
1
S: -2
D: +1
C: +1
I: -2
W: +1
Ch: -2
1 bite +1 (1d4 + disease)
Disease. DC 12 CON or 1d4 CON damage (can't heal while ill). Repeat check once per day; ends on success. Die at 0 CON.
Stingbat
Darting, orange insect-bat with four wings and needlelike beak.
1
HP: 4
AC: 12
AL: N
MV: near (fly)
S: -2
D: +2
C: +0
I: -2
W: +0
Ch: -2
1 beak +2 (1d4 + blood drain)
Blood Drain. Attach to bitten target; auto-hit the next round. DC 9 STR on turn to remove.