Cipher

Ciphers are uncommon and often misunderstood individuals with extraordinary mental abilities. Like priests and wizards they're able to cast devastating spells, however, ciphers manifest spells through mental prowess alone.

Weapons: Club, Crossbow, Dagger, Mace, Shortsword, Shortbow, Spear

Armor: Leather armor and shields

Hit Points: 1d4 per level

Languages: You have telepathy (near)

Psionics. You cast cipher spells you know by expending focus points. The level of the spell is how many focus points are needed in order to cast.

To cast a cipher spell you know, make a spellcasting check by rolling 1d20 + your Charisma modifier. The DC to successfully cast a spell is 10 + the spell's tier in addition to having the appropriate focus points to expend.

You know two tier 1 spells of your choice from the cipher spell list as well as the Telekinesis spell (cipher only version).

Each time you gain a level, you choose new cipher spells to learn according to the Cipher Spells Known table below.

Psychic Leech. Your attacks generate focus, hitting or afflicting an enemy generates 1 focus point. You begin combat with half your level (minimum of 1) focus points. You receive a bonus to melee and ranged attack rolls equal to half your level (minimum of 1).

RollTrait
2Gain advantage on casting one spell you know
3-6+1 focus at the beginning of combat and +1 hit point
7-9+2 to Strength, Dexterity, or Charisma stat
10-11+1 to cipher spellcasting checks
12Choose a talent or +2 points to distribute to stats
Spells Known
Level12345
12
23
331
432
5321
6322
73321
83322
933221
1033322