Shadowdark Hero

Codex

Changes

Changes to core classes:

  • Priest: Use the Wizard's Spells Known table for spell progression.
  • Priest: Start with 3 spells instead of 2 at level 1.
  • Priest: Turn Undead is no longer given at level 1.
  • Priest: Add crossbows to weapons you're proficient in.
  • Thief: Backstab works on flanked enemies.
  • Thief: Add crossbows to weapons you're proficient in.
  • Wizard: Add crossbows to weapons you're proficient in.

Changes to core items:

  • Arrows: Are now interchangable with Bolts.
  • Bolts: Are now interchangable with Arrows.
  • Shortsword: Now has the Finese property.

Changes to core spells:

  • Smite: Now deals 2d6 damage, up from 1d6.
  • Flamestrike: Now deals 3d6 damage, up from 2d6.
  • New: Additional arcane and divine Spells.
Classes

The following classes are available to choose from for ShadowDark campaigns:

  • Fighter
  • Priest
  • Thief
  • Wizard
  • Bard
  • Ranger
  • Avenger [Knight of St. Ydris]
  • Warlock
  • Witch
Leveling

Leveling will follow the ShadowDark ruleset except for the following:

  • At first level players will recieve the maximum hit points possible.
  • On even levels players gain a Feat.
Inventory Slots

In addition to the 10 starting inventory slots players will also have:

  • [Head] Circlets, Headbands, Helmets, Hoods, and Masks
  • [Back] Capes, Cloaks, and Mantles
  • [Neck] Amulets, Broaches, and Necklaces
  • [Body] Armor and Robes
  • [Arms] Gauntlets, Gloves, and Vambraces
  • [Hands] Weapons and Shields
  • [Accessories] Bracelets, Rings, and Torcs
  • [Waist] Belts and Sashes
  • [Feet] Boots, Sandles, and Sabatons
Actions

Clarification on actions a player could choose to do on their turn:

  • Knowledge checks are a free action within reason.
  • Perception; seeing, hearing, and smelling, checks are a free action within reason.
  • Swapping weapons is a free action.

What attribute is an action tied to, examples:

  • [STR] Climb, Jump, Pull, Push
  • [DEX] Acrobatics, Balance, Jump
  • [CON] Hold Breath, Tolerate Pain
  • [WIS] Heal, Intuition, Perception
  • [INT] Knowledge (All), Recollection
  • [CHR] Intimidate, Persuade
Damage Types

Damage types defined:

  • [Physical] Bludgeoning, Piercing, and Slashing
  • [Elemental] Air, Earth, Fire, and Water
  • [Foundational] Force, Light, and Shadow