Adhesive
You conjure forth a thick, sticky substance covering half a near sized surface.
All creatures inside the target area must make a DC11 dexterity check or be unable to move for the spell's duration.
You conjure forth a thick, sticky substance covering half a near sized surface.
All creatures inside the target area must make a DC11 dexterity check or be unable to move for the spell's duration.
Your hand forms a layer of ice as you reach out. The target takes 1d4 damage and they must make a DC11 constitution check or become weakened.
You spread your fingers with thumbs touching, unleashing a prismatic circle that blasts up to a close area around where you stand.
Creatures within the area of effect are either blinded, stunned, or put to sleep for spell's duration. Roll 1d3 to determine the effect.
You command undead creatures, forcing your will upon them. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check vs. your spellcasting check. If a creature fails by 10+ points and is equal to or less than your level, it is now under your command. Otherwise, on a fail, it is stunned for 5 rounds.
You take on the appearance of someone you've recently seen. Small or medium humanoids only.
You've must have seen their face and most of their body, whether it be from a painting, drawing, or in person.
You grant the favor of your god to a target within near. The target gain advantage on their next damage roll.
You target a bush or shurb and cause it to grow 1d4 plump berries.
Each berry consumed cures 1d4 hit points, this increases to 2d4 at LVL 6.
You may only consume one berry per rest.
You conjure forth a thick, slick substance covering half a near sized surface.
All creatures inside the target area must make a DC11 dexterity check or fall prone.
Your malevolent touch destroys life.
Roll a number of d6s equal to 1 + half your level (rounded down). One living target you touch is dealt that much damage.
With a touch, food and drink becomes consumable again to grant nurishment. Removes poison, disease, and rot from food and drink.
Electrical discharge forms around your hand as you reach out. The target takes 1d4 damage, the damage is increased to 2d4 if the target is heavily armored.
You conjure a thorny vine and lash out at a creature within near. The target takes 1d4 damage and must make a STR check vs. your spell casting check or be pulled a close distance towards you.