Spells

Adhesive

1
Class: Wizard
Duration: 3 rounds
Range: Near
You conjure forth a thick, sticky substance covering half a near sized surface.
All creatures inside the target area must make a DC11 dexterity check or be unable to move for the spell's duration.

Chilling Touch

1
Class: Wizard
Duration: 3 rounds
Range: Close
Your hand forms a layer of ice as you reach out. The target takes 1d4 damage and they must make a DC11 constitution check or become weakened.

Color Spray

1
Class: Wizard
Duration: 1 round
Range: Close
You spread your fingers with thumbs touching, unleashing a prismatic circle that blasts up to a close area around where you stand.
Creatures within the area of effect are either blinded, stunned, or put to sleep for spell's duration. Roll 1d3 to determine the effect.

Command Undead

1
Class: Priest
Duration: Instant
Range: Near
You command undead creatures, forcing your will upon them. You must present a holy symbol to cast this spell.
Undead creatures within near of you must make a CHA check vs. your spellcasting check. If a creature fails by 10+ points and is equal to or less than your level, it is now under your command. Otherwise, on a fail, it is stunned for 5 rounds.

Disguise Self

1
Class: Wizard
Duration: Focus
Range: Self
You take on the appearance of someone you've recently seen. Small or medium humanoids only.
You've must have seen their face and most of their body, whether it be from a painting, drawing, or in person.

Divine Favor

1
Class: Priest
Duration: 5 rounds
Range: Near
You grant the favor of your god to a target within near. The target gains +1 damage rolls.

Eyestrike

1
Class: Cipher
Duration: Instant
Range: Near
Targeted creature's eyes become dull white, blinding them for 3 rounds.

Good Berry

1
Class: Wizard
Duration: Instant
Range: Close
You target a bush or shurb and cause it to grow 1d4 plump berries.
Each berry consumed cures 1d4 hit points, this increases to 2d4 at LVL 6.

Grease

1
Class: Wizard
Duration: 3 rounds
Range: Near
You conjure forth a thick, slick substance covering half a near sized surface.
All creatures inside the target area must make a DC11 dexterity check or fall prone.

Inflict Wounds

1
Class: Priest
Duration: Instant
Range: Close
Your malevolent touch destroys life.
Roll a number of d6s equal to 1 + half your level (rounded down). One living target you touch is dealt that much damage.

Mind Blast

1
Class: Cipher
Duration: Instant
Range: Near
Projecting a mental wave you deal 1d4 damage to a target and push them away close distance.

Psychic Shockwave

1
Class: Cipher
Duration: Instant
Range: Near
Amplifying the target creature's mental state you cause 1d4 damage to all creatures within close of the target.

Purify Food and Drink

1
Class: Priest
Duration: Instant
Range: Close
With a touch, food and drink becomes consumable again to grant nurishment. Removes poison, disease, and rot from food and drink.

Shocking Grasp

1
Class: Wizard
Duration: Instant
Range: Close
Electrical discharge forms around your hand as you reach out. The target takes 1d4 damage, the damage is increased to 2d4 if the target is heavily armored.

Telekinesis

1
Class: Cipher
Duration: Focus
Range: Near
You lift a creature or object with your mind. Choose a target that weighs (150 x spell tier) pounds or less. You can move it a near distance in any direction and hold it in place.
Cipher only. Can be cast as a tier 1-5 spell.

Thorn Whip

1
Class: Wizard
Duration: Instant
Range: Near
You conjure a thorny vine and lash out at a creature within near. The target takes 1d4 damage and must make a STR check vs. your spell casting check or be pulled a close distance towards you.

Whisper of Treason

1
Class: Cipher
Duration: Focus
Range: Near
Warping reality for the target creature, you're able to confuse it for the spell's duration.