Amulet of Health
.
Benefit. You get a +3 bonus to your maxium hit points.
.
Benefit. You get a +3 bonus to your maxium hit points.
.
Benefit. Reduces fire damage by 3 (minimum of 1).
Once per day, you can cast Flamestrike with a +4 bonus.
Aids in performing jawdropping feats that seem to defy the laws of nature and good sense alike.
Benefit. Your Dexterity stat is increased by 2 (to a maximum of 20).
Once per day, you can cast Misty Step with a +4 bonus.
.
Bonus. +1 plate mail.
Benefit. Your Intelligence stat is increased by 2 (to a maximum of 20).
You have advantage on checks made to stabilize.
.
Benefit. Your Charisma stat is increased by 2 (to a maximum of 20)
Reduces acid damage by 3 (minimum of 1).
Made to give the wearer the appearance of a fire breathing wurm.
Benefit. You deal +1d4 fire damage with melee weapons.
Once per day, you can cast Burning Hands with a +4 bonus.
.
Benefit. Your Dexterity stat is increased by 2 (to a maximum of 22)
.
Benefit. Your Strength stat is increased by 2 (to a maximum of 22)
.
Benefit. Your Constitution stat is increased by 2 (to a maximum of 22)
.
Benefit. You heal yourself +1 damage when casting Cure Wounds.
Once per day, you can cast Cure Wounds with a +4 bonus.
.
Benefit. Your Strength stat is increased by 2 (to a maximum of 20)
.
Benefit. Reduces acid damage by 3 (minimum of 1).
Blaidh Golan, or Wolf Heart, is said to have been blessed by Jezelda herself.
Bonus. +1 leather armor.
Benefit. You have advantage on checks to avoid the effects of paralyze.
.
Benefit. You have advantage on attacks rolls against flanked, prone, and stunned enemies.
.
Benefit. Reduces physical damage by 1 (minimum of 1).
.
Benefit. You have advantage on checks made to leap near or shorter distances.
Once per day, you can cast Misty Step with a +4 bonus.
.
Benefit. You grant yourself and near allies +1 attack.
.
Benefit. Your Wisdom stat is increased by 2 (to a maximum of 20)
.
Benefit. You have advantage on checks to avoid the effects of paralyze.
.
Benefit. You get a +1 bonus to your armor class.
Once per day, you can cast Invisibility with a +4 bonus.
.
Benefit. Reduces physical damage by 1 (minimum of 1).
You do not suffer the effects of extreme hot or cold weather.
.
Benefit. You grant advantage on stealth checks to near allies.
.
Benefit. You deal +1 damage with ranged weapons.
Reduces cold damage by 3 (minimum of 1).
Attackers will recoil in pain after successfully landing their blows.
Bonus. +1 chainmail.
Benefit. Attackers within close range take 1 point of damage when they strike you.
.
Benefit. You have advantage on checks to avoid the effects of poison and disease.
.
Benefit. You have advantage on checks made to stabilize.
.
Bonus. +1 plate mail.
Benefit. Your Constitution stat is increased by 2 (to a maximum of 20).
Where most padded armor is constructed in vertical strips, this one bears a distinctive diamond pattern.
Benefit. Your Wisdom stat is increased by 2 (to a maximum of 20).
Once per day, you can cast Blind/Deafen with a +4 bonus.
.
Benefit. You get a +1 bonus to your armor class.
Once per day, you can cast Light with a +4 bonus.
.
Benefit. You deal +1 damage with melee weapons.
.
Benefit. Once per day, you may cause an attack that hits you to miss instead.
.
Benefit. Reduces fire damage by 3 (minimum of 1).
.
Benefit. Reduces fire damage by 3 (minimum of 1).
.
Benefit. Reduces physical damage by 1 (minimum of 1).
.
Benefit. You get a +1 bonus to your armor class.
Attackers within close range take 1 point of damage when they strike you.
.
Benefit. You have advantage on checks made to stabilize.
.
Benefit. Your Constitution stat is increased by 2 (to a maximum of 20).
You have advantage on checks made to stabilize.
.
Bonus. +1 plate mail.
Benefit. You have advantage on checks to avoid the effects of charm and confusion.
.
Bonus. +1 plate mail.
Once per day, you can cast Regenerate with a +4 bonus.
Provides additional padding to protect the wearer from the bitter cold.
Benefit. Reduces cold damage by 3 (minimum of 1).
You have advantage on checks to avoid the effects of paralyze.
.
Benefit. Your Intelligence stat is increased by 2 (to a maximum of 20)
You have advantage on checks to avoid the effects of confusion.
Forged from the scales of a great wurm's impenetrable hide.
Bonus. +1 chainmail.
Benefit. Reduces physical damage by 1 (minimum of 1).
.
Benefit. Reduces physical damage by 1 (minimum of 1).
.
Benefit. Reduces electricity and fire damage by 3 (minimum of 1).
.
Benefit. You deal +1d4 fire damage with melee weapons.
.
Benefit. You have advantage on checks made to stabilize.
.
Benefit. Reduces cold damage by 3 (minimum of 1).
.
Benefit. Your Constitution stat is increased by 2 (to a maximum of 20)
.
Bonus. +1 robe.
Once per day, you can cast Mirros Image with a +4 bonus.
Revolutionaries from Galt struck fear into the hear of the Empire of Taldor.
Bonus. +1 leather armor.
Once per day, you can cast Shield of Faith with a +4 bonus.
.
Benefit. You have advantage on checks to avoid the effects of poison and disease.
.
Bonus. +1 robe.
Benefit. Your Intelligence stat is increased by 2 (to a maximum of 20).
.
Benefit. You have advantage when casting the Cure Wounds and Cure Mass spells.
.
Benefit. You have advantage on perception (spot and listen) checks.
.
Benefit. Reduces acid and cold damage by 3 (minimum of 1).
.
Benefit. You deal +1 damage with melee weapons.
.
Benefit. You heal yourself +1 damage when casting Cure Wounds.
Once per day, you can cast Cure Wounds with a +4 bonus.
.
Benefit. Your Wisdom stat is increased by 2 (to a maximum of 20)
You have advantage on checks to avoid the effects of poison and web.
.
Bonus. +1 robe.
Once per day, you can cast Holy Weapon with a +4 bonus.
Once per day, you can cast Cleansing Weapon with a +4 bonus.
An armor created to combat creatures suchs as ghouls and vampires.
Benefit. You have advantage on checks to avoid the effects of poison and disease.
Once per day, you can cast Smite with a +4 bonus.
.
Benefit. Your Strength stat is increased by 2 (to a maximum of 20)
You have advantage on checks to avoid the effects of paralyze.
.
Benefit. Your Wisdom stat is increased by 2 (to a maximum of 22)
.
Benefit. Your Intelligence stat is increased by 2 (to a maximum of 22)
.
Benefit. Your Charisma stat is increased by 2 (to a maximum of 22)
.
Benefit. Your Dexterity stat is increased by 2 (to a maximum of 20)
.
Benefit. Your Intelligence stat is increased by 2 (to a maximum of 20)
You have advantage on checks to avoid the effects of curse.
Protects the wearer from the slashing claws and fiery breath of a great wurm.
Benefit. Reduces physical damage by 1 and reduces fire damage by 3 (minimum of 1).
.
Benefit. Reduces acid and cold damage by 3 (minimum of 1).