BorresaineCrafted from the bones of a slain wolf, the mere existance of this bow infuriates wolves and werewolves a like.+1 Longbow Benefit. Critical hits stun target for 1 round.
Conqueror's SpearThe tip of this spear is hardened obsidian, it radiates an intense heat at all times. Its touch scorches all.+1 Spear Benefit. Deals an additional 1d4 fire damage.
Drawn in SpringNamed for the spring time cool breeze, this silver dagger is as sharp as it is cool to the touch.+1 Dagger Benefit. Deals an additional 1d4 cold damage.
Edge of ReasonA dark iron greataxe that weighs twice that of other greataxes. Distortions appear around the wielder when drawn.+1 Greataxe Benefit. Critical hits cast Disguise Self on you (automatically). Additional. You can cast Color Spray once per day (+4 bonus).
Flame TongueA silver longsword that radiates a dull, comforting heat. It errupts into flames when drawn.+1 Longsword Benefit. Deals an additional 1d4 fire damage. Additional. You can cast Burning Hands once per day (+4 bonus).
Frost BrandThis dark iron bastard sword is cool to the touch. It freezes the surrounding air when drawn.+1 Bastard Sword Benefit. Deals an additional 1d4 cold damage. Additional. You can cast Chilling Touch once per day (+4 bonus).
FrostfallThe frosted-over steel contains a small portion of a linnorm's soul, imparting upon the weapon a cold, aching hunger that can never be sated.+1 Mace Benefit. Deals an additional 1d4 cold damage. Additional. Deals 1 cold damage each round to all enemies within close.
Good FriendThis crossbow was the prized possession of a pair of thieves that tormented the nobility throughout eastern Ustlav.+1 Crossbow Benefit. Attack rolls increased by 1 if attacking the same creature as an ally.
Gorum's LaborCruedly spiked and covered in blood, this ironwood club was the weapon of a heroic barbarian whos name was lost to time.+1 Club Benefit. Dealing damage restores 1 hit point.
Hearth HarvestThis silver greataxe feel warm to the tough, weilding it grants the warmth of a blazing hearth.+1 Greataxe Benefit. Deals an additional 1d4 fire damage.
Hell's BeckoningThis sword produces a sharp, acrid odor when drawn and cuts through both flesh and incorporeal creatures alike.+1 Longsword Benefit. Deals an additional 1d4 acid damage. Additional. Deals an additional 1d6 damage to incorporeal creatures.
Hold-WallA masterwork of dwarven craftsmanship, this sturdy crossbow earned its name during countless battles with ogres.+1 Crossbow Benefit. Critical hits push target close distance. Additional. When wielded by a Dwarf the crossbow increases armor by 1.
Last WordIt's said this warhammer could unhorse an armored rider with a single blow to the breastplate, breaking steel and bone.+1 Warhammer Benefit. Critical hits stun target for 1 round.
Lost ReachThe wicked, hooked blade of this javelin causes severe pain. It said the pain is so intense that you can loose your vision briefly.+2 Javelin Benefit. Critical hits blind target for 3 rounds.
Measured RestraintThis blade was not often seen in use, for its bearer was much more concerned with restraint and felt weapons should be the final resort.+1 Shortsword Benefit. Uses Dexterity instead of Strength for attack rolls.
Misery's EndIt's said this blade could slip so easily and effectively into a sleeping man's spine that he would stumble into a new life none the wiser.+1 Dagger Benefit. Attack rolls against prone and stunned creatures gain advantage.
Oathbreaker's EndThis axe forged to ward against any who would undermine authority. It brings a swift end to beings of chaos.+1 Greataxe Benefit. Deals an additional 1d6 damage to chaotic creatures.
PersistanceArrows fired from the bow, it's said, would find their way unfailingly to a vulnerable point and fell their target.+1 Shortbow Benefit. Deals an additional 1 point of damage on the creatures turn for 5 rounds.
Prey MakerFangs, claws, teeth and bones can be seen interlocking throughout the weapon's blood stained structure.+1 Shortbow Benefit. Attack rolls increased by 2.
RavenwingThe mace is finely wrought and lightweight, making it maneuverable as if it where a raven in flight when swung.+1 Mace Benefit. Increased damage dice.
Reaping DaggerThere is an uneasy energy about the Reaping Dagger, many claim they feel something tugging at their soul while hold it.+1 Dagger Benefit. Uses Charisma instead of Dexterity for attack rolls.
ResolutionThis adamantine blade was forged into a weapon that struck hard and true, woe to those who seek to supress the masses.+2 Shortsword Benefit. Attack rolls crit on a 19 or better.
Saint's CudgelSaint's Cudgel is a simple spiked club with a leather-wrapped handle. The wood itself is irreversibly stained reddish brown from blood.+1 Club Benefit. Armor increased by 1. Additional. Target's armor reduced by 1 when hit.
Saint's MercyThis bow represents both life and death, predator and prey, and culling and healing with one notched arrow.+1 Longbow Benefit. Critical hits heal allies within near 1d6 hit points.
Seeker's FangSleek yet thorned, jagged and impossibly sharp, it's difficult to tell whether this blade is forged of some exotic metal or a dragon's tooth.+1 Shortsword Benefit. Dealing damage restores 1 hit point.
Shame or GloryThis guilded sword, when held aloft, rallies allies to victory. When fait wanes, it bolsters the weilder giving more focus and tenacity.+1 Bastard Sword Benefit. Enhancement increased by 1 when below 50% life. Additional. Attack rolls increased by 1 if attacking the same creature as an ally.
Shattered VengenceRumored to have been crafted in Andoran, the club is stained from the blood of the ruling elite.+2 Club Benefit. Deals an additional 1d6 damage to humans and elves.
ShatterstarThis awe inspiring weapon was fashioned from stones that fall from the heavens.+1 Warhammer Benefit. Deals an additional 1d4 cold and electical damage.
Stalker's PatienceThe barbed spearhead grants prey a swift end, fitting as it's likly they won't hear or see the wielder coming.+2 Spear Benefit. Gains advantage on stealth checks.
StarcallerStarcaller, a mace of such quality that it was said to have fallen from the heavens themselves.+1 Mace Benefit. Uses Charisma instead of Strength for attack rolls. Additional. Critical hits cast Magic Missile on the target.
SteadfastThis single-edged blade has a recurved guard in the shape of opposing waves, the guard and base of the blade are stained a brillant blue.+1 Bastard Sword Benefit. Armor increased by 1. Additional. You have advantage on saving throws against mental affects.
StormcallerThis pearl white wooden bow radiates energy. The air crackles with electricity when drawn.+1 Shortbow Benefit. Deals an additional 1d4 electical damage. Additional. You can cast Shocking Grasp once per day (+4 bonus).
Strike HardMade from solid skymetal, this hammer is capable of dealing massive concussive damage to foes.+2 Warhammer Benefit. Critical hits deal 3x damage.
Tall GrassNamed for its strange shape and color, Tall Grass is a powerful tool for those who defend nature.+1 Javelin Benefit. Critical hits entangle target for 3 rounds. Additional. When wielded by a neutral character it returns when thrown.
The Grey SleeperThe groans of a dozen tortured souls ring from the metal, this blade's gives off an unsettling presense.+1 Greatsword Benefit. Critical hits slow target for 3 rounds.
The Spine of Thicket GreenThis gnarled staff is heavy, owed to an entwined length of amber running down its core.+1 Staff Benefit. Armor increased by 1. Additional. You can cast Thorn Whip, Barkskin, and Burst of Nettles once per day (+4 bonus).
The TemaperaclThe edges of this blade are constantly coated in acid, this not only deals additional damage but keeps the blade extremely sharp.+1 Greatsword Benefit. Deals an additional 1d4 acid damage. Additional. Attack rolls crit on a 19 or better.
The Vile Loner's LanceThis weapon inspire awe on the battlefield, while it appears to be simple spear it has devastating power at its tip.+1 Spear Benefit. Critical hits reduce target's AC by 3 for 3 rounds.
TidefallCommissioned by a master dwarven smith, the Tidefall continually is a formitable blade. Once its edge has been felt, the pain lingers.+1 Greatsword Benefit. Deals an additional 1 point of damage on the creatures turn for 5 rounds.
Twin StingAn unusually designed crossbow, full of complex mechanisms allowing the wielder to shoot twice.+1 Crossbow Benefit. Shoots two bolts, can target two different creatures or the same.
VeilpiercerThis weapon is suffused with energies enabling the wielder to stand his ground against incorporeal creatures of all kinds.+2 Longbow Benefit. Deals an additional 1d6 damage to incorporeal creatures.
Warding StaffDeceptively simple, this staff is an extremely powerful defensive bastion for those who know how to wield it.+1 Staff Benefit. Hit points increased by 3. Additional. You can cast Mage Armor, Mirror Image, and Magic Circle once per day (+4 bonus).
Whispers of ShutterwoodThis black blade is covered in ancient runes, all who've wielded it report hearing eerie whispers when alone.+2 Longsword Benefit. Misses still deal the enhancement bonus in damage. Additional. Deals an additional 1d6 damage to incorporeal creatures.
Wicked BeastThe soul of a rampaging werewolf is said to inhabit this wickedly spiked javelin, when thrown it's said you can hear howls if you listen carefully.+1 Javelin Benefit. Critical hits deal 3x damage.
Wind-WalkerThis white iron wood staff embodies the death-cold gales of the Crown of the World.+1 Staff Benefit. Deals an additional 1d4 cold damage. Additional. You can cast Chilling Touch, Ice Slick, and Witness once per day (+4 bonus).