Shadowdark Hero

Items

Amulet of Vitality

A gold amulet with a red ruby teardrop at its center.

Benefit. Your Constitution stat becomes 18 (+4) while wearing this amulet.

Apprentice's Tome

This tome has minimal wear and tear.. only a few dried up splotches of blood on the cover.

Benefit. The DC to learn spells from this spell book are reduce by 1.

You can learn or cast any of the spells contained as if they were scrolls.

Only useable by Wizards.

Spell Book

Tier 1. Detect Magic, Floating Disk, Light
Tier 2. Knock, Silence
Tier 3. Fabricate

Avalanche

A dark iron axe that weighs twice that of other axes. Loose pebbles begind to levitate when drawn.

Bonus. +1 adamantine greataxe.

Benefit. Deals an additional 1d4 acid damage.

You can cast Grease once per day (+4 bonus).

Berserker's Belt

Multiple strong leather straps with crossed axes as buckles abdorn this belt.

Benefit. Damage rolls with melee weapons increase by 1.

If hit in combat roll 1d4, on a 4 you enter a frenzy where the damage increases to 2 and your AC is reduced by 2. Frenzy lasts until the end of combat.

Bilestompers

The edges of these leather boots show signs of corrosion.

Benefit. Acid damage is reduced by 3 points.

Additionally you can walk on acidic surfaces without taking damage.

Circlet of Wisdom

A thin, silver circlet set with a shimmering, blue pearl.

Benefit. Your Wisdom stat becomes 18 (+4) while wearing this circlet.

Cloak of Minor Missiles

While this cloak appears mudane, though a slight shimmer of blue and violet hint to something more.

Benefit. Bows, crossbows, and the Magic Missile spell deal an additional 1 point of damage.

Dead Man Stands

These thick leather boots show no sign of wear and tear.

Benefit. Dying rolls reduced to 15 in order to stablize.

Flame Tongue

A silvery blade that radiates a dull, comforting heat. It errupts into flames when drawn.

Bonus. +1 silver longsword.

Benefit. Deals an additional 1d4 fire damage.

You can cast Burning Hands once per day (+4 bonus).

Frost Brand

This dark iron blade is cool to the touch. It freezes the surrounding air when drawn.

Bonus. +1 adamantine bastard sword.

Benefit. Deals an additional 1d4 cold damage.

You can cast Chilling Touch once per day (+4 bonus).

Gauntlets of Might

Heavy, bronze gauntlets with engravings of Herculean giants.

Benefit. Your Strength stat becomes 18 (+4) while wearing these guantlets.

Gloves of Agility

Thin, leather gloves that seem to meld with the wearer's hands.

Benefit. Your Dexterity stat becomes 18 (+4) while wearing these gloves.

Hat of Intellect

A floppy, pointed hat with a wide brim.

Benefit. Your Intelligence stat becomes 18 (+4) while wearing this hat.

Ioun Stone, Garnet

A strange gemstone the size of a pebble that resembles garnet.

Benefit. Attack rolls increase by 1.

Ioun Stone, Iolite

A strange gemstone the size of a pebble that resembles iolite.

Benefit. Spellcasting checks increase by 1.

Ioun Stone, Peridot

A strange gemstone the size of a pebble that resembles peridot.

Benefit. Armor increases by 1.

Iridescent Chainmail

This chainmail shifts hues of green, blue, white, and red in the light.

Bonus. +0 chainmail armor.

Benefit. Elemental damage is reduced by 3 points.

Irori's Devotion

A large blue crystal surrounded by hardened steel forms a remarkable shield.

Bonus. +0 shield.

Benefit. Physical damage is reduced by 1 point.

When struck by a critical, you and your allies within near regain 1d4 hit points.

Killer's Work

This rusted iron bangle is covered in dried blood.

Benefit. You deal a critical hit if you roll a 19 or better on an attack roll with daggers.

Mantle of Wreathing Flame

This crimson red cloak with golden trim radiates warmth when worn.

Benefit. Fire damage is reduced by 3 points.

Physical attacks deal an extra 1d4 fire damage.

Necklace of Charm

A gold, fishbone chain that shimmers with subtle beauty.

Benefit. Your Charisma stat becomes 18 (+4) while wearing this necklace.

Plate of Ill Payment

This plate mail helps lash out to those who would harm the wearer.

Bonus. +0 plate mail armor.

Benefit. If hit within close you may counter attack once per round.

Raiment of the Seventh Veil

This fine robe has a large symbol made of six dull-colored veils tied end-to-end on the chest.

Bonus. +1 robe.

Benefit. You're able to see through the effects of the Mirror Image spell.

You can cast Mirror Image once per day (+4 bonus).

Rebel's Call

With a golden bell emblem on the chest, this reinforced leather armor has heavy wear and tear.

Bonus. +1 leather armor.

Benefit. For every ally within half near deal an additional 1 point of damage.

You can cast Shield of Faith once per day (+4 bonus).

Ring of Toughness

A large amethyst decorates this dark iron band.

Benefit. Your maximum hit points are increased by 4 and you take 1 less damage from physical attacks.

Sarenrae's Blessing

The surface of the mysterious shield is warm to the touch and grows hotter when tensions rise.

Bonus. +1 shield.

Benefit. Fire damage is reduced by 3 points.

Enemies within close take 1 point of fire damage per round.

Seal of Faith

This thick iron band is dented, scratched, and studded with small pearls.

Benefit. Add your level to healing done by the Cure Wounds spell.

Sigil of the Arcane

A small emerald decorates this beautiful copper ring.

Benefit. You fire an additional bolt with the Magic Missile spell.

Stormcaller

This pearl white wooden bow radiates energy. The air crackles with electricity when drawn.

Bonus. +1 shortbow.

Benefit. Deals an additional 1d4 electrical damage.

You can cast Shocking Grasp once per day (+4 bonus).

Trollhide Belt

This belt has been crafted from the mossy hide of a forest troll with intertwined vines and leaves.

Benefit. Regenerate 1 hit point each round of combat.

Taking acid or fire damage stops the regeneration effect for 10 rounds.